When building an offense army, train only the following troop types:
Crop is a very important consideration when building any kind of large armies. Because of the high crop consumption, the density of attack power per crop is very important.
||Attack per Crop
From the chart above, the most powerful attackers are infantry units. The most powerful infantry unit is the imperian. The most powerful cavalry unit is the Teuton Knight. The Romans have the weakest cavalry.
It is no wonder that Roman armies have a lot of imperians and lesser cavalry. And Teutons have a higher ratio of cavalry.
Consider the attacking power of these two armies:-
|20,000 clubswingers||40 attack points x 20,000||= 800,000|
|20,000 axeman||60 attack points x 20,000||= 1,200,000|
For the same amount of crop consumption (ie, 20,000 crop), the axeman army produces 400,000 more attack points – that’s about 50 percent more attacking power than the clubswinger army. That is what is meant by the density of attack power per crop.
A fully upgraded unit in the blacksmith provides around 35 percent boost from the base attack point. When fully upgraded, the difference in attacking points becomes even bigger.
A fully upgraded clubswinger yields 54 attack points and axeman 81 attack points.
|20,000 clubswingers||54 attack points x 20,000||= 1,080,000|
|20,000 axeman||81 attack points x 20,000||= 1,680,000|
That’s a difference of 600,000 attack points – it could very well mean the difference between defeat and victory.
For this reason, do not train the Teuton clubswinger, Roman Equites Imperatoris or Gaul Theutates Thunder as part of an offense army – especially in a WW Army.
These units are good as raiders, and they are in fact the specialized raiders of their respective tribes. But in terms of brute attacking power, they won’t cut it.
*There is one exception to this rule however – the Teuton clubswinger.
The other important factor is troop building time. It takes a long time to build a massive army, and if you’re in a hurry, then train the Teuton clubswinger instead.
The Teuton clubswinger has the most efficient build time, and cost, and if calculating strictly by building time, the clubswinger army will provide more attacking points over the axeman army.
Consider the training time in a level 20 barracks.
If you trained continuously non-stop in the barracks, you would achieve this:-
|No. of units trained in 30 days||Fully Upgraded
|Total Attack Value
In one month, you can train 21,240 clubswingers for a total attacking power of 1,146,960 points. Or 12,750 axeman for a total attacking power of 1,032,750 points.
That’s a difference of only 114,210 points over a month of building time.
Clearly, training clubswingers will give you more attacking power in a shorter time, but the increase is minimal. And it comes at a cost of a much higher crop consumption (66 percent more).
Therefore build a clubswinger army only as a last resort – such as when time is lacking.